One rank, crate keys and boosters — convenience and cosmetics only. Power on ArcadeWars is earned in game, not bought. Everything here is delivered automatically, network-wide, the moment payment clears, and the rank carries across map wipes.
ArcadeWars launches with a single purchasable rank instead of a pay ladder. The in-game tier ladder (Toad through Mario) stays exactly that — in-game, bought with money you earn. This one is for supporting the server and looking the part while you do it.
Crate rarity weights were rebuilt from scratch for the new season — the rarest rewards are genuinely the rarest. Keys also drop free: one per active hour of play, plus voting.
Time-limited multipliers on token earnings, network-wide. Highest active booster wins — they never stack into a 64x accident. Tokens themselves are not sold; you still earn those by playing.
Ranks, tags and trails survive a map wipe. They are tied to your account, not to the world.
Items do not. Keys and anything else that lands in your inventory is lost when the map resets at the end of a season. If a wipe is close, buy the rank and wait on the rest.
Prices publish when the store opens — nothing is on sale before launch. What you see now is the full launch lineup.
Purchases deliver automatically. If something has not arrived within a few minutes, rejoin once — delivery runs on join — and if it still has not, open a ticket in Discord with your transaction ID and it gets sorted.
Payments are handled by Tebex. ArcadeWars never sees or stores your card details. Nothing here is a random-chance purchase: every package lists exactly what it delivers.
ArcadeWars is not affiliated with Mojang or Microsoft.